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InFamous – PS3

Posted by Nemesis June 15, 2009


InFamous is a sandbox style game in which you play Cole, a Courier who was cought in an explostion while delivering a package, the result giving him electrical powers. The character absorbs electricity for heath and his powers. As the game progresses you gain further powers, and use experience points to slightly boost your base powers. The game deals with morality in the form of a Karma Meter. Preforming good deeds selfless actions with your powers essentially makes you “Good” and preforming selfish tasks makes you “Evil” The game does not seem to have any sort of shade of grey

The storyline is the same yet different depending on if you want to be a Hero, or if you wish to be inFamous. The storyline itself is told in a comicbook fashion in place of cenmatics. The plot of the storyline is intresting and while not the best is indeed not the worst. As the game progresses , more pecies of the puzzle are put together in different formats.

The games controls are somewhat standard of games of this nature in the sense of control over camera angle with the left analog & movement with the right. With that being said the other controls of this game are sometimes sluggish as well as fustrating. To use your powers you have to go into an aiming mode, while the control for this feels fine, when using this in combonation with another movment does not. As Cole has electrical based powers he as able to us Train rails, as well as electrical lines to travel on faster between bulidings and areas. When traveling more so on the cable lines between bulidings and confronted by enemies it is common to find yourself in a fire fight. When using the cables to travel physics of an object in motion stays in motion takes effect in the sense of the Cole is thrown in the direction traveling. Now while firing upon enemies and being thrown forward as soon as you hit the ground your aiming is dissabled and the only way of getting it is to actually release your finger from said button and then pressing it again. Thus making it somewhat fustrating.

Now this also happens when using another of Cole's powers his “Thrusters” using his electrical powers while in the air he is able to somewhat glide through the air to come to a soft landing rather then the hard landings he usually has. Although as stated before this can be alittle sluggish in that it does not always react the as quickly as needed.

The Sandbox style of the game somewhat leads to be desired, while having main missions which progress the story, and sub missions that can be completed at your leasure. The sub-missions are usually simlar and repetive prefoming primarily the same tasks in different areas of the city. While this can be common of sandbox styled games I feel that the game could have taken a lesson from games such as Spiderman Web of Shadows in which these sub-missions seem more intgrated into the city. The main point of these sub-missions is to clean up the city of crime from a specfic area. Which also does not quite make sense with the idea of becoming good or evil.

The graphics of the game are well done and clean crips, the electrical powers look smooth. Although I think more could have been done. When good your electrical powers are blue, which fits most of the game, and while evil it is not explained why but it is red. I think more could have been done here, to show that while good your powers seem more controled and percise and while evil they are more chotic. Of course this is my opinion but would seem to suit the game. The devlopers did do an amazing job though when draining an object of power such as a TV allowing the light in the object to dim slowly or flicker.

All in all, I think the game is a great concept that could have used a little bit of refining to make an awesome game, while this is a PS3 exclusive I don't picture it as a game in which will help progress the sales of a PS3 for its exclsuive game lines but I defently belive this to be a game that anyone that enjoys this style of game should eventually pick up on PS3.

I rate the game an 8/10, with some of its flaws in the controls, and a few tweaks to gameplay & controls making aspects of the game that I hope could be fixed when/if a sequal is created.

1 Responses to InFamous – PS3

  1. facubaku Says:
  2. Same here. The demo is verrrry generous. Only problem when you have the freedom to go anywhere and do anything? Camera,camera,camera. I can't count the number of times that I jumped on a beam and I had to take time and readjust the camera angle. Gets you killed a couple a times. I kinda found the graphics bad, not horrible, but one time the subway literally had an 8bit shadow. WTF

     

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