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Timeless Turtles in Time

0 comments Posted by Nemesis July 6, 2009

Ubisoft Is Bringing Back A Classic, Old School Gone New School With:



All I can say is TURTLE POWER!!

Sony: Another Beta Dud, or Blu-Ray Success

0 comments Posted by Nemesis June 24, 2009


A little while ago we gave news on the PSP Go, the latest handheld from Sony, which you can read about Here. The major impact on the PSP Go is that it will do away with the classic PSP's UMD drive and have an internal 16 GB Hard drive with the capability for using Memory Stick Pro Duo's.

Now what is the significance of this you ask ? Simple really, if the PSP is flop it will go down in history as the only system in history to only use an internal hard drive and be the only system to have games as a download only, thus keeping writable media such as Blu-Ray & DVD and the next generation of writable media as a constant in the gaming industry.

If the PSP Go is a success then it may change the face of gaming as we know it. Currently PSN allows for users to purchase games as downloadable content for their systems. Xbox Live even currently allows this, but most game sales are of actual purchased product.

Sony's PSP Go will be different in that all games will have to be downloaded and more then likely purchased from PSN. Now one of the major flaws I see with this so far is the limitations of the PSP Go`s internal hard drive of only 16 GB. Sony`s UMD currently employed on the PSP can hold up to 1.8 GB of data. Assuming that your average game could be around the 1 GB mark in size would easily mean your PSP Go could only handle about 16 Games. Not alot if you ask me, and thats not taking into account having music, pictures, and videos on my PSP. Not alot of room if you ask me.

Granted the use of memory cards comes into play allowing you to store more, but still offers having to purchase sizable memory cards in order to play or store more games.

On the plus side of the PSN using downloadable games for the PSP Go could mean that games prices could in result becoming cheaper as the need to create and write to media storage device such as a UMD would be gone, the cost to produce a game could also be lower. As well as then allowing PSP games to be bigger then the current UMD 1.8 GB limit. This would also apply to UMD movies on the PSP Go.

A lot of this has multiple aspects, one being that you would not have to run out to a store to get your latest copy of the coolest game, you could just wake up sign in and download it. The downfall to that is of course downloading, not everyone`s Internet connection, assuming you would have one, is the same. So it might take awhile to get a game instead of being able to run to your local gaming store to buy a copy of said game.

Now of course we could go back and forth with the many aspects of this but lets face it, no matter what the PSP Go will go down in history, as either the blunder of Sony`s handheld gaming, or the revolutionary system that changed the face of gaming.

Only time will tell, but please sure your thoughts and opinions.

PS3 & PSP Priced Too High ?

0 comments Posted by Nemesis June 22, 2009

Is the question of the day after Activision made a remark regarding Sony's PS3 & PSP

Taken From Yahoo News:

SAN FRANCISCO (Reuters) - Activision Blizzard Chief Executive Bobby Kotick said in a published report on Friday it may stop making video games for Sony's PlayStation 3, the No. 3 console in the United States, due to high costs and poor sales.

In an interview with the Times of London, Kotick complained that the PS3's $399 price tag is too high, and said the game publisher might stop supporting the console.

Read More

While the Wii maybe the highest selling console it's market are more fun, wacky & active games. Where as teh Xbox & PS3 are more for the casual laid back relax grab a drink and veg on the couch playing some video games.

Now is this a smart choice on Activision's part, or is it a ploy.

Only time can truely tell. How do you the readers feel ? if Activsion is to stop producing PS3 Games will you be effected ? will it matter to you.

Share your thoughts and opinions

Oh Those Crazy Nazis...

0 comments Posted by Nemesis June 18, 2009

The Latest in Wolfenstein

Fire up your proton pack and get ready to take down some ghosts in the newest Ghostbusters game. Playing as the un-named rookie who gets to test all the cool new equipment you help and follow around the others from the Movies as a new crisis descends upon New York city.

The game takes place in 1991, setting it as 2 years after the second movie. Since then business has been good for the Ghostbusters, with a new Mayor running New York city they are now contracted out by the city of New York. The story surrounds the Museum's opening of the Gozer exhibit. Gozer being the villain from the first movie.

The game starts off with the lovable disgusting Green Ghost known as Slimer escaping, and running a muck in the firehouse (Ghostbusters HQ). As the new recruit you aid in his capture and accidental damage the contement unit holding captured ghosts, some escape forcing you to capture them, while Slimer escapes. This opening sequence in the game gives you a good feel for controls and mechanics of the game as well as moving you into the main story of the game.

The main story of the game is great, bringing back old characters and few new ones. Although this being said I found my biggest issue with the game's story to be that it drawed too much from the first Ghostbusters movie. Despite this it is still a great storyline with lots of fun & laughs to be had.

The voice acting provided by the original cast is great giving you that feel that you are truly with the Ghostbusters. As well as the characters feel natural with the pitty bickering between them. As well as Bill Murray's character Dr. Peter Venkman's womanizing & sarcasm, to the technobable being spout out by Dan Aykroyd's Dr. Raymond Stantz & Harold Ramis's Dr. Egon Spengler. Even down to the more simple everyman Winston Zeddmore played by Ernie Hudson.

The graphics for the game are great giving, being among some of the few games on the PS3 that support full 1080P HD. The character models resemble there real life counter-parts while being able to show the emotions and facial expressions. The Character models for the ghosts also looking great giving them that same kind of feel in the original movie of having an aura around them being visible while somewhat transparent. The proton beam also looking amazing showing that raw power displayed in the movies when blasting something like a table and destroying it. Even down to the wild control of the streams from the proton packs.

The music is again more so heavily poured on from the original movie, and yes of coarse the Ghostbuster theme. The other sounds from the movie are spot on from the sound of foot steps to that of the some what more disturbing grosser sound of the slime.

Controls for the game are well done giving you easy access to your arsenal against the paranormal spectres. Although the game does have a lack of a easy dodge function, which I think would have been incredibly helpful. While the game has no sense of ammo, the Proton packs do other the hand need to vent off heat to prevent the packs from over heating, which you can do manually or the pack will do it on its own. While understandable from a game point of view to not have a weapon that is unlimited but it can be annoying in the middle of a fire fight.

The has no real sense of a on screen display except for when switching modes on your proton pack or using night vision type goggles with your scanner, most of the other displays are on the side of your proton pack which are always visible.

All & all Ghostbusters is a great game of lots of fun, allowing anyone to live out being a Ghostbuster with the original cast. I give the game a solid 8.3/10. While the game is great fun with a good story, the added ability of a dodge as well as in my opinion not drawing so much from the first movie could have truly made this a much better game.

If you were a fan of the movies don't pass up a chance to play this fun game, and my advice to those who do play...remember Don't cross the Streams....Crossing the streams would be BAD!

Can You Run It ?

0 comments Posted by Nemesis June 16, 2009



A Question which can plague many PC Gamers. With todays computers its hard to know if your Specs can run the latest and greatest games. It is hard to say when System requirements have been Listed like this :

    Minimum:

    • Supported OS: Microsoft® Windows® XP SP2/Vista
    • Processor: 3.0 GHz Single Core
    • Memory: 1 GB RAM
    • Graphics: Direct X 9.0c compliant, Shader 3.0 enabled video card with 256MB RAM (NVIDIA 6600 or better/ATI X1300 or better)
    • DirectX Version: DirectX 9.0c
    • Sound: Direct X 9.0c compliant sound card
    • Hard Drive: 5 GB of Available Hard Disk Space
    • Input: Keyboard and mouse
    • Multiplayer: Broadband Internet connection

    Recommended:

    • Supported OS: Microsoft® Windows® XP SP2/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM (NVIDIA 7950 or better/ATI X1950 or better)
    • DirectX Version: DirectX 9.0c
    • Sound: Creative EAX 4.0 compliant sound card (Audigy 2, X-Fi series)
    • Hard Drive: 5 GB of Available Hard Disk Space
    • Input: Keyboard and mouse
    • Multiplayer: Broadband Internet connection

I am sure some have sat around and asked themselves, well I have an AMD X2 4400 +, how do I know if it is a 2.4 GHz or not ? and I have a ATI Radion HD 2400 with 512 MB of ram is that good enough ?

Well the answer to that question has been presented by the good folks at System Requirements Lab.

Select the game you are looking to check on from their large list of games and your computers specs will be scanned and a minute or 2 later and you will know if you're making a trip to your local PC Game store, or your local Computer store to upgrade.

Go Go....PSP GO!!

0 comments Posted by Nemesis


You're looking at the latest in handhelds by Sony. Dubbed the "PSP Go"

The PSP Go will do away with Sony's UMD system and instead use an internal 16 GB Flash Hardrive. Making games & software all downloadable off of the Playstation Network (PSN).

While the newest incarnation of the PSP is said to not act as a replacement for the PSP-3000, it does offer many features that the 3000 does not have, such as the large internal Flash Drive as well as Bluetooth capabilities, and is smaller and more compact then its predessor.

While the PSP Go has much to offer it will also have much to over come. As this to many fans dismay the PSP Go is still only sporting a single Analog stick. Sony has not given any word as to how they will handle customers who have fatefully purchased UMD Games for there current PSP's to play and how they will be able to play them on the current UMD-less system.

Sony has set release for the system sometime by Fall 2009 most likely to try and hit the market for Christmas.

For more information on the PSP Go vist Sony's Offical Website

Don't Cross The Streams....

0 comments Posted by Nemesis June 15, 2009

Preview of the new Ghostbusters Game Aval. June 16th on PS3 & Xbox 360

InFamous – PS3

1 comments Posted by Nemesis


InFamous is a sandbox style game in which you play Cole, a Courier who was cought in an explostion while delivering a package, the result giving him electrical powers. The character absorbs electricity for heath and his powers. As the game progresses you gain further powers, and use experience points to slightly boost your base powers. The game deals with morality in the form of a Karma Meter. Preforming good deeds selfless actions with your powers essentially makes you “Good” and preforming selfish tasks makes you “Evil” The game does not seem to have any sort of shade of grey

The storyline is the same yet different depending on if you want to be a Hero, or if you wish to be inFamous. The storyline itself is told in a comicbook fashion in place of cenmatics. The plot of the storyline is intresting and while not the best is indeed not the worst. As the game progresses , more pecies of the puzzle are put together in different formats.

The games controls are somewhat standard of games of this nature in the sense of control over camera angle with the left analog & movement with the right. With that being said the other controls of this game are sometimes sluggish as well as fustrating. To use your powers you have to go into an aiming mode, while the control for this feels fine, when using this in combonation with another movment does not. As Cole has electrical based powers he as able to us Train rails, as well as electrical lines to travel on faster between bulidings and areas. When traveling more so on the cable lines between bulidings and confronted by enemies it is common to find yourself in a fire fight. When using the cables to travel physics of an object in motion stays in motion takes effect in the sense of the Cole is thrown in the direction traveling. Now while firing upon enemies and being thrown forward as soon as you hit the ground your aiming is dissabled and the only way of getting it is to actually release your finger from said button and then pressing it again. Thus making it somewhat fustrating.

Now this also happens when using another of Cole's powers his “Thrusters” using his electrical powers while in the air he is able to somewhat glide through the air to come to a soft landing rather then the hard landings he usually has. Although as stated before this can be alittle sluggish in that it does not always react the as quickly as needed.

The Sandbox style of the game somewhat leads to be desired, while having main missions which progress the story, and sub missions that can be completed at your leasure. The sub-missions are usually simlar and repetive prefoming primarily the same tasks in different areas of the city. While this can be common of sandbox styled games I feel that the game could have taken a lesson from games such as Spiderman Web of Shadows in which these sub-missions seem more intgrated into the city. The main point of these sub-missions is to clean up the city of crime from a specfic area. Which also does not quite make sense with the idea of becoming good or evil.

The graphics of the game are well done and clean crips, the electrical powers look smooth. Although I think more could have been done. When good your electrical powers are blue, which fits most of the game, and while evil it is not explained why but it is red. I think more could have been done here, to show that while good your powers seem more controled and percise and while evil they are more chotic. Of course this is my opinion but would seem to suit the game. The devlopers did do an amazing job though when draining an object of power such as a TV allowing the light in the object to dim slowly or flicker.

All in all, I think the game is a great concept that could have used a little bit of refining to make an awesome game, while this is a PS3 exclusive I don't picture it as a game in which will help progress the sales of a PS3 for its exclsuive game lines but I defently belive this to be a game that anyone that enjoys this style of game should eventually pick up on PS3.

I rate the game an 8/10, with some of its flaws in the controls, and a few tweaks to gameplay & controls making aspects of the game that I hope could be fixed when/if a sequal is created.


Ported from Facebook Group



So the most recent of game series to bare the Tom Clancy name is H.A.W.X a combat flight simulator game set in the future starting in 2014 AD. You start off as part of the US Air Force, which after the first level you move on to Artemis Global Security a PMC (Privite Military Company). You are David Crenshaw the leader of squadron throughout the game.

The game's storyline seems alittle lack luster, the first few missions you can say are alittle random they allow you to get used to the controls and the enviorments you fly in. The more complex comes alittle later when you have to fight against training drones without the aid of your Enhanced Reality System (ERS). The ERS system is the computer controled system which monitors inegerty of the plane, weapon payload, some ant-crash, and missle lock detection and target information. When playing the system can be turned off allowing the pilot more control over their plane allowing for higher manuverability and increased risk. After the training of the ERS is when the game's story seems to pick up, which is unfortintate as you do not get a sense of envolment in the game's storyline. As well you do not get the squadron feel as you are only flying with 2 wingmen, and you're orders over them are limited to attacking your selected target, or defending you. Which to me seems like a let down and a missed oppertunity for the game as having more team members and better ability over direction of your members could have set for a better gaming experience

As I played the PC verson much can not be said about the controls for the game as it allows for customization throughout. I personally used my Logitech Chillmaster Xbox 360 styled controler and tweaked the controls for my prefrence. The in game controls would have to be split up into 2 catagories that with the ERS turned on, and that without.

When the ERS system turned on the controls work very well, although the ERS system limits the plane, depending the craft you are flying the controls respond well. Most of the game can be played using the ERS system as it has your Head up Display (HUD) as well as map and missle/lock detection allowing you to better defend yourself.

When playing without the ERS is where the game becomes slightly fustrating. It reminded me of the days when I was younger playing Rouge Squadron on the N64 loving the game until I had to use a land speeder to take down an AT-AT with the tow cable as the camera angle made the craft harder to control. The controls of the game with the ERS dissabled have the same feeling. When the ERS is enabled you have a choice between a cockpit view, 1st person, or 3d person view. With the ERS disabled many of the computer systems are now turned off including map, missle/lock detection, the plane's hull intgerity and payload count. The controls while in this view are the same, but what makes things hard is the camera angle changes to an outside perspective of the plane in the air. It is helpful yet very fustrating as you have no control in the camera's angle. With the ERS disabled you are able to preform stalls and other more tight manuvers which can be fustrating as with no computer system you have only prespective to judge your altitude and keeping a close eye on how your thruster burn looks to guess at your speed. If your speed falls to low you stall the plane into a uncontroled fall, which luckly is easy to recover from. I found the agravation of the camera to be more annoying then it was worth when attempting to use this mode of gameplay so I usually stuck with the ERS system turned on.

H.A.W.X's graphics are quite beautiful using GeoEye's commercial Earth-imaging IKONOS satellite system which produced some wonderful landscapes. Which can be viewed alone as an extra in the game. The planes themselves look great very detailed giving a wonderful experience, the effect in the afterburns as well is nice when you can see the plane cause the air effect as it breaks the sound barrier when you accelrate hard which helps add to that experience, although you get to see this happen to your own plane when controling the plane with the ERS disabled, but can be seen during the camera replay.

Overall I found the game to still be a good fun experience, despite some issues I had with the ERS. The game overall has a online co-op mode which can make playing with friends fun. As the Friendly AI can be annoying at times, one the things I always found strange about them though was the Friendly AI's ability to move faster then I could yet we were using the same planes.

Over all I'd give this game a 7.5, I think one of the major flaws was when flying without the ERS, something I wish I could have enjoyed more if had a better control of the actual camera angles. I would recommend this game to anyone who feels like getting their combat flight simulator fix.

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