Posted by
Nemesis
June 22, 2009
Is the question of the day after Activision made a remark regarding Sony's PS3 & PSP
Taken From Yahoo News:
SAN FRANCISCO (Reuters) - Activision Blizzard Chief Executive Bobby Kotick said in a published report on Friday it may stop making video games for Sony's PlayStation 3, the No. 3 console in the United States, due to high costs and poor sales.
In an interview with the Times of London, Kotick complained that the PS3's $399 price tag is too high, and said the game publisher might stop supporting the console.
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While the Wii maybe the highest selling console it's market are more fun, wacky & active games. Where as teh Xbox & PS3 are more for the casual laid back relax grab a drink and veg on the couch playing some video games.
Now is this a smart choice on Activision's part, or is it a ploy.
Only time can truely tell. How do you the readers feel ? if Activsion is to stop producing PS3 Games will you be effected ? will it matter to you.
Share your thoughts and opinions
Posted by
Nemesis
June 18, 2009
The Latest in Wolfenstein
Fire up your proton pack and get ready to take down some ghosts in the newest Ghostbusters game. Playing as the un-named rookie who gets to test all the cool new equipment you help and follow around the others from the Movies as a new crisis descends upon New York city.
The game takes place in 1991, setting it as 2 years after the second movie. Since then business has been good for the Ghostbusters, with a new Mayor running New York city they are now contracted out by the city of New York. The story surrounds the Museum's opening of the Gozer exhibit. Gozer being the villain from the first movie.
The game starts off with the lovable disgusting Green Ghost known as Slimer escaping, and running a muck in the firehouse (Ghostbusters HQ). As the new recruit you aid in his capture and accidental damage the contement unit holding captured ghosts, some escape forcing you to capture them, while Slimer escapes. This opening sequence in the game gives you a good feel for controls and mechanics of the game as well as moving you into the main story of the game.
The main story of the game is great, bringing back old characters and few new ones. Although this being said I found my biggest issue with the game's story to be that it drawed too much from the first Ghostbusters movie. Despite this it is still a great storyline with lots of fun & laughs to be had.
The voice acting provided by the original cast is great giving you that feel that you are truly with the Ghostbusters. As well as the characters feel natural with the pitty bickering between them. As well as Bill Murray's character Dr. Peter Venkman's womanizing & sarcasm, to the technobable being spout out by Dan Aykroyd's Dr. Raymond Stantz & Harold Ramis's Dr. Egon Spengler. Even down to the more simple everyman Winston Zeddmore played by Ernie Hudson.
The graphics for the game are great giving, being among some of the few games on the PS3 that support full 1080P HD. The character models resemble there real life counter-parts while being able to show the emotions and facial expressions. The Character models for the ghosts also looking great giving them that same kind of feel in the original movie of having an aura around them being visible while somewhat transparent. The proton beam also looking amazing showing that raw power displayed in the movies when blasting something like a table and destroying it. Even down to the wild control of the streams from the proton packs.
The music is again more so heavily poured on from the original movie, and yes of coarse the Ghostbuster theme. The other sounds from the movie are spot on from the sound of foot steps to that of the some what more disturbing grosser sound of the slime.
Controls for the game are well done giving you easy access to your arsenal against the paranormal spectres. Although the game does have a lack of a easy dodge function, which I think would have been incredibly helpful. While the game has no sense of ammo, the Proton packs do other the hand need to vent off heat to prevent the packs from over heating, which you can do manually or the pack will do it on its own. While understandable from a game point of view to not have a weapon that is unlimited but it can be annoying in the middle of a fire fight.
The has no real sense of a on screen display except for when switching modes on your proton pack or using night vision type goggles with your scanner, most of the other displays are on the side of your proton pack which are always visible.
All & all Ghostbusters is a great game of lots of fun, allowing anyone to live out being a Ghostbuster with the original cast. I give the game a solid 8.3/10. While the game is great fun with a good story, the added ability of a dodge as well as in my opinion not drawing so much from the first movie could have truly made this a much better game.
If you were a fan of the movies don't pass up a chance to play this fun game, and my advice to those who do play...remember Don't cross the Streams....Crossing the streams would be BAD!
Posted by
Nemesis
June 15, 2009
Preview of the new Ghostbusters Game Aval. June 16th on PS3 & Xbox 360

InFamous is a sandbox style game in which you play Cole, a Courier who was cought in an explostion while delivering a package, the result giving him electrical powers. The character absorbs electricity for heath and his powers. As the game progresses you gain further powers, and use experience points to slightly boost your base powers. The game deals with morality in the form of a Karma Meter. Preforming good deeds selfless actions with your powers essentially makes you “Good” and preforming selfish tasks makes you “Evil” The game does not seem to have any sort of shade of grey
The storyline is the same yet different depending on if you want to be a Hero, or if you wish to be inFamous. The storyline itself is told in a comicbook fashion in place of cenmatics. The plot of the storyline is intresting and while not the best is indeed not the worst. As the game progresses , more pecies of the puzzle are put together in different formats.
The games controls are somewhat standard of games of this nature in the sense of control over camera angle with the left analog & movement with the right. With that being said the other controls of this game are sometimes sluggish as well as fustrating. To use your powers you have to go into an aiming mode, while the control for this feels fine, when using this in combonation with another movment does not. As Cole has electrical based powers he as able to us Train rails, as well as electrical lines to travel on faster between bulidings and areas. When traveling more so on the cable lines between bulidings and confronted by enemies it is common to find yourself in a fire fight. When using the cables to travel physics of an object in motion stays in motion takes effect in the sense of the Cole is thrown in the direction traveling. Now while firing upon enemies and being thrown forward as soon as you hit the ground your aiming is dissabled and the only way of getting it is to actually release your finger from said button and then pressing it again. Thus making it somewhat fustrating.
Now this also happens when using another of Cole's powers his “Thrusters” using his electrical powers while in the air he is able to somewhat glide through the air to come to a soft landing rather then the hard landings he usually has. Although as stated before this can be alittle sluggish in that it does not always react the as quickly as needed.
The Sandbox style of the game somewhat leads to be desired, while having main missions which progress the story, and sub missions that can be completed at your leasure. The sub-missions are usually simlar and repetive prefoming primarily the same tasks in different areas of the city. While this can be common of sandbox styled games I feel that the game could have taken a lesson from games such as Spiderman Web of Shadows in which these sub-missions seem more intgrated into the city. The main point of these sub-missions is to clean up the city of crime from a specfic area. Which also does not quite make sense with the idea of becoming good or evil.
The graphics of the game are well done and clean crips, the electrical powers look smooth. Although I think more could have been done. When good your electrical powers are blue, which fits most of the game, and while evil it is not explained why but it is red. I think more could have been done here, to show that while good your powers seem more controled and percise and while evil they are more chotic. Of course this is my opinion but would seem to suit the game. The devlopers did do an amazing job though when draining an object of power such as a TV allowing the light in the object to dim slowly or flicker.
All in all, I think the game is a great concept that could have used a little bit of refining to make an awesome game, while this is a PS3 exclusive I don't picture it as a game in which will help progress the sales of a PS3 for its exclsuive game lines but I defently belive this to be a game that anyone that enjoys this style of game should eventually pick up on PS3.
I rate the game an 8/10, with some of its flaws in the controls, and a few tweaks to gameplay & controls making aspects of the game that I hope could be fixed when/if a sequal is created.